Race and the Eight Attributes

The first decision you must make is what race you will play. If you have a good idea as to a concept, great! If not, you can roll on the following table to help decide your race.

91-100% Sentinel Aliens

 * 01-15% Garudan


 * 16-17% Spherian


 * 18-20% Perytonan


 * 21-60% Karbarran


 * 61-100% Praxians

Special Aptitude Bonuses:
Applicable to all Characters


 * 01-10% Sure Shot: +2 to strike with all types of projectile and energy weapons, from pistols and energy rifles to weapons used by mecha and spaceship cannons. Furthermore, the usual penalties for being off balance, moving, etc., are half. Does not apply to missiles.


 * 11-30% Natural Mecha Ace: +5% to one Pilot Mecha skill and +8% to Mecha Piloting Specialty (one specific power armor or mecha which the character pilots better than any other). Those choosing non-transformable battloids or power armor gain +1 on initiative, +1 to parry, and +1 to pull punch when piloting any type of non-transformable battloid (including Destroids). Those choosing a transformable mecha (including the cyclone) gain +1 on Perception Rolls, + 1 to dodge and + 1 to roll with impact when piloting any type of transformable mecha.


 * 31-40% High Perception and Solid Gut Instincts: +1D4 on Perception Rolls. Roll 1D4 once in front of the Game Master when the character is first created to determine what this bonus is from that time forward.


 * 41-50% Quick Reaction Time: +1D4 on initiative. Roll 1D4 once in front of the Game Master when the character is first created to determine what this bonus is from that time forward.


 * 51-60% Strongman: +1D6+3 to P.S. attribute and +1 to pull punch.


 * 61-70% Fast Learner and Jack of Many Trades: You gain 2 additional secondary skills at level one, and one additional secondary skill at leach level you would gain a secondary skill through your O.C.C. You also gain 1 additional O.C.C. Related Skill at level one, and one additional skill at each level you would gain a skill through your O.C.C. You also gain an additional +5% to all OCC Skills, where applicable.


 * 71-80% Quick Reflexes: +1 to initiative, +1 attack per melee, and +1 to dodge.


 * 81-90% Fearless: +1 to ME and +1D4+2 to save vs Horror Factor. However, as a result, the character may also be a hot shot who takes foolish risks and daring chances.


 * 91-00% Charismatic/Charmer: +1D4+2 to M.A., this character is especially likable and affable.